
By Trent
This review is for the gamecube version
of Resident Evil 4.
Gameplay
The gameplay is amazing. Capcom has finally made sense of
the way in which you carry items, by giving you a grid in which you can
move and reposition your items so that they fit. A shotgun, for instance,
will now take up about 10 spaces. Sometimes, you may have to flip it upside
down to make it fit into the few slots that you may have. And you can also
do things such as increase your health, tell Ashley what to do ( such as
"hide"), jump out of windows, and other things. And there is also
no auto-aim. You must now rely on a laser attached to your gun.
As far as your weapons go, you must now buy most of your weapons from a
merchant. To get the money (pesetas) to buy it, you must kill Ganados, which
are brain-washed villagers youcan survive a lot of punishment, and who aren't
always defeated because of a decapitation. After a long time, though, the
gameplay gets rather repetitive as you solve the very few puzzles that the
game has, and try to protect the ever-so-kidnappable Ashley Graham, the
President's daughter. And as a little heads-up, when she's with you, she
can be kidnapped by enemies. But if you want to see it, don't worry. It
happens as part of the storyline throughout the whole game.
Oh, and your enemies can now throw things at you, use chainsaws, climb ladder,
speak, strategize, throw you around like garbage, and, of course, kill you
with no mercy. But don't worry. To add on to the roundhouse kicks and other
martial arts moves, you now have the power of flash, incendiary, and regular
grenades at your disposal. Your knife is also no longer in your inventory,
which is something that we RE fans have been waiting for for awhile. You
can also do roundhouse kicks and other martial arts moves to show your enemies
that you mean business. And you must also know how to spin an analog stick
and press buttons at an insane rate to dodge certain doom, or else you're
-well -doomed.
Wow, the voice acting is actually worth rating the time
around, as the RE games are known for horrible voice actors, making rating
the voice-acting just a waste of time. But now, there are no teenage macho-men
proving that they are going through puberty by screaming like a dying squirrel
(Steve), captains telling you not to go through that door!! (Wesker), partners
telling you that they've got THIS (Barry), or people squealing their name
out in girlish screeches of delight (Alfred). Except for the script----which
is a line, coincidentally, that will be overused during a one-minute-long
cutscene----which sometimes gets a little shaky and repetitive, Capcom has
outdone itself with the dialogue.
Remember how people would complain until they turned blue
about Resident Evil's horrible camera angles? Well now, the camera angles
are amazing. For example, when you do a roundhouse kick, the camera will
back up and swerve/shake a little, giving you that sense of action. Your
view, when fighting, is also over the shoulder.
This is where everything begins to fall apart. You see,
if you?re already a Resident Evil fan, this game won't scare you very much.
But otherwise, you may freak out sometimes. I'm afraid (funny that I should
use that word) that you will have to turn off the light's close the door
and blinds, and tell yourself that this isn't an action game to truly be
afraid.
Well, the storyline this time is quite different from the other RE games.
For one, Umbrella is dead. For two, this game takes place 6 years after
the others. 3, there are no zombies. And 4, a religious cult, seemingly
one that follows God, is involved. I say that it probably follows God
because there is a portrait of Jesus Christ in part of the game. But this
cult seems to be money and power-crazed, making up most of the storyline.
Graphics

The graphics are amazing, but there is one problem. Because
part of the horror-element has been left out, the graphics don't seem
as good when compared to the Remake or RE: Zero. Everything seems bigger,
most likely because your character is always so darn close to the screen.
It seems that Capcom couldn't afford to make the graphics too much better
since they knew that you would be jumping on top of your enemies for much
of the game, which could have caused a few glitches because of the programming.

Replay Value
There are a few costumes to be unlocked, and two cool minigames
as well, one of them tying directly into the storyline. Once you do the
right things, you can go back through the game and blast away your enemies
with different weapons. But besides that, there isn't much replay value
thrown into the main game.
Overall
Gameplay: 9.8
Voice acting: 9.8 (Surprised?)
Camera Angle: 10
Scare Factor: 7.5
Storyline: 9.5
Graphics: 9.7
Replay Value: 9
Overall: 9.8
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Copyright©2007 The
Bitter End